![]() Allow Dual Plane Support Uses the front/back plane system when redrawing the viewport. Redraw In UnMaximized Viewports If, after updating the screen, the display card destroys the back buffer when multiple viewports are visible, turn on this sub-option. ![]() The Direct3D driver redraws the scene when a single viewport is visible, but doesn't have to redraw when multiple viewports are visible. Redraw In Maximized Viewport If, after updating the screen, the display card destroys the back buffer only when there's a single viewport, turn on this sub-option. ![]() Turn on one or the other, as appropriate. How you should set them depends on how the display card handles its back buffer, which is used for refreshing the screen. If the display becomes messy or "corrupted," turn this option on and then redraw viewports by choosing Views Redraw All Views (the default keyboard shortcut for this is the ` (accent grave) key, on the left side of the 1 key). Window Updates group Redraw Scene On Window Expose Redraws the whole scene when a dialog over the viewports is moved, resulting in smoother dragging of dialogs such as the Material Editor or Track View. Default=on.įor Wireframe Objects When on, uses triangle strips for wireframe objects. In some cases, such as when topology is constantly changed, the time taken to strip the geometry can cause a slowdown instead. Use Triangle Strips Strips all geometric data out before sending it to the driver. Check with your display-card manufacturer to see if enabling this option will yield faster wireframe rendering with your display card. This option is intended to allow display-card manufacturers to accelerate 3ds Max wireframe displays in a way that is specific to the underlying display hardware. Use Wireframe Faces When on, makes wireframe display accessible to hardware acceleration. Typically this is much faster than using standard Direct3D code, but has an effect only when the driver has hardware-specific custom code. Use Cached D3DXMeshes When on, enables 3ds Max to use custom driver code to render smoothly shaded objects. Turning off this option can improve viewport appearance, but at a cost of display performance. When off, triangle edges are not displayed. Geometry group Display All Triangle Edges When on, all triangle edges are displayed in shaded viewports.
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